And, as everyone knows, one to two of his eyes are made of glass. One thing dominates Conchobhars thinkinghimself. So heres the planthe Wormwood will sail on to our planned destination with our new shipmates here, while Mr. Plugg will pick a skeleton crew to sail the Mans Promise to Port Peril, where shell be worth a pretty penny as salvage. The nests are built on a narrow ledge beneath a steep rocky overhang, making them diff icult to see from above. 3 Fishing: Catching tonights supper using the ships nets. Remember that the advantage goes to the side that acts with surprise, and if the PCs dont act first, Mr. Plugg and his loyal crew attack the PCs and their allies with missile fire as the PCs approach the Mans Promise from the sea. Highly territorial, most tidepool dragons take offense if the waters and coasts near their lairs are intruded upon, blasting trespassers with their breath weapons or perpetrating various pranks upon them. Led by these four, my crew sent the Whelks reeling. Giant Crabs (3) XP 600 each hp 19 each (Pathfinder RPG Bestiary 50) When the ghouls aboard the Infernus escaped the wreck, the local botf lies and mosquitoes quickly spread their aff liction among the surviving crew. Finally, Sandara Quinn gives the PCs her Besmaras tricorne (see page 58) as a token of her gratitude for rescuing her. I guess it was inevitable, that Golarion would approach a FR - like amount of gods someday. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF). In addition to facing treacherous weather, currents, reefs, and sandbars around the Eye, the PCs must also contend with hostile monsters, as well as their fiercest competitor, their old nemesis Captain Barnabas Harrigan. Remember, I said to him, the Rule still applies. His blunt-toothed smile faded. Making two successful saves in a row allows the character to recover from seasickness for the duration of the voyage. group of press-ganged crew? Mr. Plugg, Master Scourge, Riaris Krine, Peppery Longfarthing, and Habbly Quarne sleep here at night, and at least one of them may often be found here at any given time during the day as well. Bull Session: Drinking with Ambrose Kroop and listening to his stories. I heard again They hung askew on their hinges. Blanketing smoke rose from the outposts ruins. Listed here are some of the standard roles aboard a typical pirate ship. With the exception of the cooks mate, you should no longer roll for random tasks each day. Where is your captain? Mutton-chop straightened his spine. If grappled, he attempts to break the grapple, but goes to back to using his fists as soon as he is free. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ships rigging. Just 3 weeks ago, Sandaras beloved father died, and she took to the sea, determined to live her life to the hilt, not rot away in some forgotten port. Thus, some tribes may associate her with the return of reefclaws in the summer or the ebbing of sahuagin attacks at the start of winter. homage to an evil deity. Captains Storage: These small storerooms do not have doors, but are separated by sliding walls that can also be removed and made into a folding table. Infamy rarely, if ever, decreases, and reaching certain Infamy thresholds provides useful benefits and allows others to be purchased using points of Disrepute. Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). Grok is a reedy half-orc who favors dark clothing. So down your cup of grog, hoist the sails, and set a steady course for the Shackles, where plunder and infamy galore await those who can seize it! Vine Choker C9. They gave Otondo a wide berth as he muscled his way through the opposition. Instead, he seeks to poison the other crew members against the PCs, and is likely to succeed with his own small band of admirers, whom the PCs will find hard to convert. Her favored weapon is the rapier. But here there was no rigging to seize, no railings to climb upon, no shark-filled waters to heave the foe into. The stormy water requires DC 20 Swim checks, but the grindylows can easily take 10 on their checks, and a small number manage to climb aboard and spirit away two of the ships crew, likely without any of their shipmates seeing. 10 Youll Take It and Like It! h 78 h h h Hell Come Ashore Hush, boy. Had there been a part of him that was safe to touch, I would have laid a calming glove on it. This event has set up a mutual enmity between the two, while also making her a natural ally of the PCs, should they accept her friendship. This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: - "The Wormwood Mutiny," a Pathfinder RPG adventure for 1st-level characters, by Richard Pett. He strikes first, and asks questions later. Everyone aboard the Wormwood knows that the quartermaster, Cut-Throat Grok, oversees equipment and booty, which is what the PCs possessions currently are. The grindylows fight to the death. Positive in outlook and warm hearted, Sandara is quick to make friends with the PCs. The ogre speared his cutlass through the slaughtered man and into the live one, who then joined his comrade in death. Result Avg. Days 1 through 5: normal weather Day 6: heavy rain Day 7: building storm (2 on all work checks for rigger) Day 8: storm (see page 28) Day 9: weakening storm (2 on all work checks for rigger) Days 10 and 11: normal weather Days 12 and 13: heat wave (save DCs against fatigue increased by +2) Days 14 through 21: normal weather SEASICKNESS Characters unaccustomed to life on board ships run the risk of getting seasick. If you need a specific NPC's stats, you'll thumb through about 16 times in order to find it. She targets her opponent with doom and summons a small elemental or 1d3 dire rats to fight by her side. Carpenters are chief ly responsible for maintaining the ship below the deck, finding and plugging leaks, repairing damage, and replacing masts and yards. Aquatic or f lying animals can easily be encountered swimming or f lying along with the ship. It's Pett with PIRATES. Owlbear Hartshorn XP 400 towering hulk is not used to being treated with respect and kindness, and becomes helpful in attitude to that PC for the rest of the adventure. : As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. It ships with the Base Set and is not sold separately.No one asks to join the crew of the ruthless pirate Barnabas Harrigan, but when his ship,the Wormwood leaves port, it usually sets sail with several unwitting new crew members. I sped my pace to a cautious trot, cutlass at the ready. I planted a boot on his leg and sent him toppling. I caught a f lash of a brass spell-spitterfashioned, as per the local vogue, not as a normal wand, but with a grip like that of a crossbow or pistol. Having no interest in crops, the belt with a gold buckle worth 25 gp. Be aware that some of these NPCs do reappear later in the Skull & Shackles Adventure Path, so you should try to avoid forming any strong relationships between these characters and the PCs at this point. At any rate, you can now explain what Kered Firsk seeks, but we are no closer to finding him. Not so. No? The way to get Firsk the Flayer is through the man he seeks. The PCs have the opportunity to explore Port Peril before embarking on their investigations in the Shackles. Anyone found in possession of stolen items from the armory is given six lashes with the cat for a first offense, or is keelhauled (see page 67) for a second offense. Owlbear naturally picks up the club and continues the fight with the weapon. I made copious notes, wrote an outline, and with lots of feedback from the rest of the team, revised it several times, until we had the best ideas that incorporated all of the pirate themes we all know and love from fiction and movies: attacking ships at sea, raiding coastal settlements, naval combat, digging for buried treasure, being marooned on a deserted island, ghost ships, storms, sea serpents, sunken ships, and many, many more. Arm Wrestling: Not merely typical arm wrestling bouts, such matches are usually conducted on a barrel top covered in broken glass, knives, or caltrops. How long keelhauling takes typically depends on the vessel, with a keelhauling on a ship like the Wormwood taking 6 rounds if done fast and 12 rounds if done slow. Whatever their reasons for being in Port Peril, each of the PCs spent the previous night drinking at the Formidably Maid, a notorious drinking establishment in Port Peril, where a press gang from the Wormwood marked them as targets. Note the patches of exposed bone. Top salts will sign on with Id prefer not to. a hard captain, but never No? a poor one. Captain Harrigans philosophy is that a busy swab is a tired 22 hh h h h The Wormwood Mutiny swab, and tired swabs dont pick f ights with each other. table of contents Foreword 4 The Wormwood Mutiny 6 by Richard Pett NPC Gallery 52 Skull & Shackles Treasures 58 The Life of a Pirate 60 Besmara 68 Pathfinders Journal: The Treasure of Far Thallai 1 of 6 74 Bestiary 80 Campaign Outline 90 Preview 92 by Richard Pett by Richard Pett by Jesse Benner, Richard Pett, and F. Wesley Schneider by Sean K Reynolds by Robin D. Laws by Jesse Benner, Sean K Reynolds, and Steven D. Russell F F SKULL & ShackleS Black-Hearted Miscreants or Daring Scoundrels Welcome to the Skull & Shackles Adventure Path, where piracy is the rule, and plunder and infamy fill the seas of Golarion! The two most Shepherd likely sites to make a safe landing are the abandoned fishing village (area C3) and Crab Palm Beach (area C6). Or just much too busy staying alive, finding treasure and protecting bases? I heart pirates. Those who accept vanish and are not seen againunless the draugr it summons are actually the revenant forms of these rescued sailors. One of the chests is locked with a good lock (Disable Device DC 30) and trapped with an electricity arc trap (Core Rulebook 420); this chest holds Mr. Pluggs share of the booty from the Mans Promise, worth 2 points of plunder (see page 61). I plan to run this for a group of three this Friday. Bear in mind that without certain equipment, some characters particularly alchemists and wizardshave next to no abilities beyond their skills and feats. A failed check results in a day in the bilges as punishment the following day (see the swab task Man the Bilges on page 23). If a sacrificed character is returned to life, the PCs and their crew members take a 2 penalty on both skill checks and attack rolls for 1 day. It was less a port than a hope for the future. The PC can make a DC 12 Perception check to spot the hidden weapons. Off icers Quarters: This tidy cabin has two portholes to allow light and fresh air to enter. Creature: A young giant moray eel now lairs in the barnacled, seaweed-infested hull. All right, you scurvy tars! favor. If I play I can be a salty sea cap'n. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift. Drowning Spikes Trap XP 1,200 CR 4 Type mechanical; Perception DC 20; Disable Device DC 25 Lacedons (2) XP 400 each CR 1 EFFECTS Trigger location; Reset manual Effect Falling iron grille (6d6 damage, DC 15 Reflex save avoids); multiple targets (all targets in a 20-ft. square). Inhabited by beings of stunning physical perfection, to whom distrust is foreign and wariness perverse. He drifted into a pensive pause, then started. It takes a full round to raise or lower the line on the derrick, which can lift up to 200 pounds of cargo. To avoid this, the PCs activities aboard shipcarrying out their assigned tasks; exploring the ship; robbing, bullying, or befriending shipmates; working; or playingare performed as part of ship actions. He takes an immediate dislike to the PCs and any friends they make among the crew. Mauro Baratella Copyright: All Rights Reserved Available Formats Download as PDF, TXT or read online from Scribd Flag for inappropriate content Download now of 16 Skull and Shackles (Set 1 of 6) The WormWood Mutiny Pathnder Paper Minis 2011 Paizo Publishing, LLC Permission granted to print for personal use only to buy one or who manage to loot one from someone who can. Skull Shackles Base Set is: 1 rulebook 5 dice 400 cards. Gradually, the PCs become the center of talk of mutiny they might be unwilling crew members on the Wormwood, but theyre pirates at heart, and want to control their own destinies rather than serving under Captain Harrigan. The two narrow doors leading to the main deck (area A3) are locked with good locks (Disable Device DC 30; all of the occupants have keys), and are trapped with harpoon traps (see page 11). 5 Walk the Plank! The PCs can also try theft, but stealing from the store is very risky. When the PCs return to the ship, they and their allies can finally take on Mr. Plugg and those pirates loyal to him to seize control of the ship and finally become pirates in their own right. 1. In this event, Fipps can no longer be influenced by the PCs and remains hostile for the remainder of the adventure. See the sidebar on this page for the contents of the lockers here. Long has their anger brewed, but facing off against the Free Captains has been nothing but a dream for many years, as Hurricane King Kerdak Bonefist has increased the reach and power of the pirate f leet beyond anything in its history. The Mans Promise B1. Preferring to inhabit coastal regions throughout the worlds warmer climes, these dragon-kin make their lairs amid balmy lagoons and hidden coves, favoring any seaside setting devoid of stronger predators. If the PCs refuse, even momentarily, to accompany Scourge, he lashes out at any offending PCs with his whip. Rarely does a particular ship have more than one priest on board, and even then they may be rivals. The aquatic ghouls attack anything that sinks to the bottom of the Cauldron, but are unable to reach farther than 10 feet up. If the PCs draw weapons, all of the pirates back away except 26 hh h h h The Wormwood Mutiny Fipps Chumlett, who draws a dagger. Any attack that deals damage to the zombie also deals 1 point of damage to the incutilis, regardless of how much damage is dealt to the zombie, while area-affecting spells affect both the puppeteer and zombie. These sharks are not under the PCs control and viciously attack any creature in the water. If properly bribed, it serves with grudging loyalty until the task is done, then leaves. Winning Plunder: What gains a group plunder is largely decided by the GM or is noted at the relevant points throughout the Skull & Shackles Adventure Path. It is best suited for tasks requiring the destruction or terrorizing of enemy ships or f leets, though it can easily transport dozens of people or tons of cargo anywhere in the world or even to another plane. Almost all of the lesser crew aboard this ship, with a few exceptions, are there for the PCs to interact with in any way they see f it. Rather than having a defined deific domain, Besmara wanders the chaos of the Maelstrom aboard her idealized pirate ship, the Seawraith. What appears on the other side has been cut to shreds and is soon thrown overboard to feed the sharks. If they are kindhearted dandies, Kroop sees in them a more honorable way of life. The worms are small, harmless eels that preen the devilf ish, devouring any algae that grows on it. This month, low-level threats, piratical companions, and the herald of Besmara, goddess of pirates, wash up on deck. Foredeck B3. B7a. A failed check results in a day in the bilges as punishment the following day (see the swab task Man the Bilges on page 23). The further down the list one goes, the more hostile toward the PCs the pirates are, and conversely, the friendlier they are with Mr. Plugg and Master Scourge. A8. The greatest of these sites contain sunken ships, they attack in peacetime. This is the only place to cross this stretch of the swamp, unless the PCs want to climb the cliffs at the swamps western edge (Climb check DC 20). He f inds Rosie Cusswell (see page 17) magnif icent. A man who bears a grudge, Scourge is certain to try to slip dark reaver powder or oil of taggit into the meal or drink of anyone who humiliates or injures him when the chance comes. Str 15, Dex 14, Con 10, Int 13, Wis 10, Cha 12 Base Atk +3; CMB +5; CMD 17 Feats Blind-Fight, Endurance, Great Fortitude, Improved Initiative, Two-Weapon Fighting Skills Climb +6, Intimidate +7, Perception +6, Profession (sailor) +6, Sense Motive +3, Stealth +6, Survival +6, Swim +6 Languages Common, Osiriani, Polyglot SQ favored terrain (water +2), track +1, wild empathy +4 Gear chain shirt, boarding pike of repelling (+1 boarding pike; see page 58), heavy crossbow with 20 bolts, masterwork Round 6: Fleeing Sailors (CR 2) Creatures: Three Rahadoumi sailors appear out of the fog, hoping to board the starboard side ships boat (area B5) and escape the battle. Some pirates never marry, some have many spouses, some have children, and some choose to acknowledge or train them. The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They are well known for their vocal communications consisting of barks, grunts, and f lipper slaps, traits that cause many humanoids to remark on their intelligence and the ease with which they can be trained. She may have slow-burning matches braided into her hair, or breathe wisps of blue-green fire that ignite nearby combustibles. To perform any action unobserved, a PC must generally make an opposed skill check, such as a Sleight of Hand or Stealth check against an NPCs Perception check. If one member of the crew has a disagreement with another, the place to settle it is on shorewhether this is a port or just a sandy beach. The PCs may choose a second favored port. As written, the adventure assumes that the PCs and their friends stage a mutiny and overthrow Mr. Plugg and Maser Scourge at the conclusion of the adventure. WEATHER The Wormwood encounters different types of weather as it progresses on its voyage, which can affect work on the ship, as detailed below. A golden cask with an impregnable lock? I nodded. If Besmara is your patron, once per day you can speak a command word to transform the hat into a small ships boat such as a cutter, jolly boat, or longboat (see the Skull & Shackles Players Guide). The DC of this save increases by +1 for each consecutive hour the character spends in the box. She is brash, lusty, confrontational, and greedy, but follows a code of honor and is loyal to her crew and allies as long as it serves her interests. Regardless of how much plunder the PCs have, one PC must spend a full day trading to exchange 1 point of plunder for gold. It is unlikely that the PCs will make an enemy of Kroop, but should they do so, he gladly assists anyone who wants to kill the PCs. "The Wormwood Mutiny," a Pathfinder RPG adventure for 1st-level characters, by Richard Pett. Kroop lost, and his life became Harrigans to do with what he would. Campaign Role Ambrose Kroop begins the adventure as a cynical, washed up drunk who is insensibly intoxicated half of the time, dreaming of a better life. Take your pick, they always end up dead. The debris of charred, shattered piers drifted by. Every point of plunder expended adds a +2 bonus to the characters skill check to earn Infamy. Meanwhile, a handful of other sailors loiter on the stairs to watch the fight. Giant Isopod XP 50 CR 1/8 N Tiny vermin (aquatic) Init 1; Senses darkvision 60 ft., low-light vision; Perception +4 DEFENSE AC 14, touch 11, flat-footed 14 (1 Dex, +3 natural, +2 size) hp 6 (1d8+2) Fort +4, Ref 1, Will +0 Defensive Abilities curl; Immune mind-affecting effects OFFENSE Speed 20 ft., swim 10 ft. Melee bite 1 (1d33) STATISTICS Str 5, Dex 9, Con 14, Int , Wis 10, Cha 2 Base Atk +0; CMB 3; CMD 4 (28 vs. trip) Skills Perception +4, Swim +5; Racial Modifiers +4 Perception hp 4 (1d8) Fort +2, Ref +3, Will +1 ECOLOGY OFFENSE Environment any oceans Organization solitary Treasure none Speed 10 ft., swim 60 ft. Melee bite +2 (1d4) SPECIAL ABILITIES Str 10, Dex 13, Con 11, Int 2, Wis 13, Cha 6 Base Atk +0; CMB 1; CMD 10 (cant be tripped) Skills Perception +5, Swim +8; Racial Modifiers +4 Perception SQ hold breath Languages none STATISTICS Curl (Ex) As a standard action, a giant isopod can curl into a ball, increasing its natural armor bonus by +2 but preventing it from taking any move actions. Mr. Plugg! Our partners will collect data and use cookies for ad personalization and measurement. She can change its appearance or configuration at will, as well as the environment around and within it, just as any deity in its home realm. If the PCs can overcome these obstacles, they win lordship over a small island and a seat on the Pirate Council. Mr. Plugg is introduced on page 20. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. A single path ascends the cliff as well, leading to the castaways stockade atop the summit (area C8). In one corner, a derrick stands next to a trap door that opens into the secure storage below (area B13). Grok is usually found in the quartermasters store (area A9) during the day. When left to their own devices, tidepool dragons live in small coastal caves, usually in mated pairs or related family clutches. Corded veins crisscrossed gray-green f lesh. These hatches are thick wooden grilles (hardness 5, hp 30, DC 25 Strength check to lift) and open onto the middle hold (area A6) 15 feet below. The summit of the Fist commands not only a f ine view of the sea and the Mans Promise (area C1), but also of the f ields that form a break in the jungle (area C7), as well as the castaways stockade on the ridge to the west (area C8), which can be seen with a DC 15 Perception check. This PC must make either a Bluff, Intimidate, or Perform check to gauge the effectiveness of her recounting or embellishing. With a dolphins grace he stabbed opportunistically. I've had this ever since it was first released. Round 1: Boarding Action (CR 4) DEFENSE AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 11 each (2 HD; 1d8+1d10+2) Fort +3, Ref +1, Will +1 h The PCs must cross from the Wormwoods poop deck (area A2) onto the aft deck of the Mans Promise (area B3). Grindylows (6) XP 200 each CR 1/2 hp 5 each (Pathfinder RPG Bestiary 2 148) Day 5: Shipwrecked As the storm begins to abate, the Mans Promise hits the coral reefs surrounding Bonewrack Isle and runs aground. Rosie loathes the attention of Conchobhar Shortstone (see page 18), but secretly quite likes his style. The PCs must defend the island against Harrigans pirates, culminating in a battle between the PCs ship and their old vessel, the Wormwood. In addition, each PC can take a single daytime ship action. At that point, young tidepool dragons set off to f ind mates and indulge their species rampant curiosity. For example, if a PC is unwilling to accept a mere 20% of the value of his groups plunder when attempting to sell it in a hamlet, he can attempt to increase this percentage by 5% by making a DC 15 skill check. A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull . My players will love this Path and I get to use my pirate voice. He immediately begins his own unique and cunning evaluations to test the PCs abilities. The off icer makes for the starboard boat (if its still there; otherwise, she heads for the portside boat) and attempts to untie the boat. The three whores now lair in their boudoir, the remnants of a considerable tent lashed around a great tree (see the map on page 42). To make it interesting, Plugg tosses down a purse of 100 gp as a wager on Owlbear. OFFENSE Speed 30 feet Melee unarmed strike +5 (1d3+3 nonlethal) or club +5 (1d6+3) Ranged barrel +1 (1d6+3) or club +1 (1d6+3) TACTICS During Combat Owlbear fights with his fists, dealing nonlethal damage until reduced to 15 hit points or fewer (see Morale below).
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